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Frozen Splash

A glass-clear splash frozen in mid-air: a crown of points, a central jet and flying beads, with the camera circling it. Loops perfectly.

3D object, V2 Objects3DSeamless loop, verified132 lines of codev1.0.0

In Light, glass & shine, Liquids

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Frozen Splash preview
Starting live preview…
00:00:00:00 / 00:00:00:01

Live, running the real source at reduced resolution.

Your current settings go with it. Combine several clips and hand them over together from your sequence.

Effect controls

Presets

18
60
1
6

The preview runs the same code your AI receives. These settings travel with the hand-off.

Info

What it is

A splash caught in mid-air: the crown of a drop that has just landed, its scalloped wall thrown up into sharp points each tipped with a bead, a central jet topped by a drop and a scatter of beads flung out around it. The liquid is rendered as glass, so it catches the studio light like ice. Time is stopped but not quite: every bead bobs by a hair and the crown breathes while the camera makes one full circle per loop. Choose the liquid (ice, milk, coral or honey), the number of crown points, the number of beads, the height, the seed, the backdrop colour and whether the camera circles.

Reuse it in your own idea

  • Water brand: Ice, eighteen points.
  • Dairy: Milk crown.
  • Treat: Honey, few beads.

Which part is reusable

src/frozen-splash.js is the ingredient your AI reuses. demo.js is only the example scene around it, and uses chrome-material only for the demo.

Good to know

  • The splash is a stylised shape, not a fluid simulation.
  • The liquid is transparent without true refraction.

Technical details

Technical details
Implementation
Three.js 0.185.1 (WebGL) · ES module src/frozen-splash.js
Exports
  • createSplash({ liquid?, points?, beads?, height?, seed? }) => { group, setProgress(progress), dispose() }
  • LIQUIDS: { ice, milk, coral, honey }
Dependencies (exact)
  • three@0.185.1 (source) — Renderer, geometry and shader materials.
  • chrome-material@1.1.0 (demo) — Studio environment light, backdrop and contact shadow.
  • apw-runtime@1.0.0 (demo) — Demo harness.
How it fits a scene

Coordinates: The splash is centred on the y axis on a floor at y = 0; the crown's base radius is 1.55 and it flares to about 2.5; the jet rises to about 1.9; beads fly out to a radius of about 5.

Lighting: A warm key light with a shadow map and the studio environment; the liquid is glass-like with clearcoat.

Timing: setProgress(progress) rewrites the crown and positions the beads; frames render in any order.

Output
1080×1080, 30 fps, 16 s · procedural (computed from the frame number) · seamless loop — The camera makes one full circle per loop, each bead bobs by whole cycles and the crown breathes by one cycle, so the last frame meets the first.
Tested
Rendered 480 frames on 2026-10-05 in Chrome 154.0.8037.97 headless on Linux 7.0.0-38-generic (x64), Node 22.14.0 (WebGL 2 via SwiftShader (software)). Same frame twice from fresh pages: identical. Loop: Frame 0 vs end state (progress 1): mean |Δ| 0.0000, max |Δ| 0 of 255.
Performance
About 4 500 crown vertices rewritten each frame, one instanced draw of up to 160 beads, a shadow map: a couple of milliseconds a frame on an integrated Intel GPU. Software WebGL renders in about two seconds a frame.
Export a video yourself
Download the source, then in the folder: npm install npm run render -- frozen-splash/1.0.0 --out my-video.mp4Needs Node 18+, ffmpeg and Chrome/Chromium. Add --params my-settings.json (from Copy settings) for your own settings.
Version
1.0.0 · sha256:a46539c6b903621e…
Files
License
MIT. Copyright (c) 2026 AI Pixel Wizard. Released under the MIT License. See LICENSE in this folder. License details
Provenance
Adapted from the owner's threejs-sketches/objects-scenes/frozen-splash (MIT) and rebuilt for AI Pixel Wizard in October 2026 as an original studio object: a scalloped crown wall with bead-tipped points, a central jet and flung beads in glass, with a full camera circle on an exact loop.
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