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Astrolabe

A polished brass astrolabe: the open-work rete turning over its engraved plate while the sighting rule sweeps from star to star. Loops perfectly.

3D object, V2 Objects3DSeamless loop, verified185 lines of codev1.0.0

In Machines & clockwork, Space & cosmos, Craft & heritage

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Astrolabe preview
Starting live preview…
00:00:00:00 / 00:00:00:01

Live, running the real source at reduced resolution.

Your current settings go with it. Combine several clips and hand them over together from your sequence.

Effect controls

Presets

12

Pointers on the rete.

1
3

The preview runs the same code your AI receives. These settings travel with the hand-off.

Info

What it is

An astrolabe, the medieval computer of the heavens, seen face-on: the mater engraved with its degree scale and the hours in Roman numerals, the plate with its circles of altitude, the open-work rete turning over it with its ring of the zodiac and pointers to the stars, and the alidade, the sighting rule, sweeping across as if lining up each star in turn. Choose the metal, how many stars the rete points to, the turns per loop, the seed, the backdrop and whether the camera sways.

Reuse it in your own idea

  • Astronomy title: Brass, twelve stars.
  • Night-sky scene: Silver, night blue.
  • Luxury craft loop: Gold, many stars.

Which part is reusable

src/astrolabe-align.js is the ingredient your AI reuses. demo.js is only the example scene around it, and uses chrome-material only for the demo.

Good to know

  • The plate's circles are a stylised projection, not an exact stereographic chart for a latitude.
  • The rete's pointers do not point at real stars.

Technical details

Technical details
Implementation
Three.js 0.185.1 (WebGL) · ES module src/astrolabe-align.js
Exports
  • createAstrolabe({ metal?, stars?, turns?, seed? }) => { group, setProgress(progress), dispose() }
  • METALS: { brass, gold, silver, bronze }
Dependencies (exact)
  • three@0.185.1 (source) — Renderer, geometry and physical materials.
  • chrome-material@1.1.0 (demo) — Studio environment light and backdrop.
  • apw-runtime@1.0.0 (demo) — Demo harness.
How it fits a scene

Coordinates: The astrolabe is centred on the origin in the xy plane with radius 3, face towards +z; its throne rises to y ≈ 3.9.

Lighting: A warm key light with a shadow map and the studio environment.

Timing: setProgress(progress) sets the rete and alidade angles; frames render in any order.

Output
1080×1080, 30 fps, 16 s · procedural (computed from the frame number) · seamless loop — The rete turns a whole number of times per loop, the alidade swings in sines of whole cycles and the camera sway is a sine of the loop, so the last frame meets the first.
Tested
Rendered 480 frames on 2026-10-06 in Chrome 154.0.8037.97 headless on Linux 7.0.0-38-generic (x64), Node 22.14.0 (WebGL 2 via SwiftShader (software)). Same frame twice from fresh pages: identical. Loop: Frame 0 vs end state (progress 1): mean |Δ| 0.0000, max |Δ| 0 of 255.
Performance
About 60 meshes and one shadow map with anti-aliasing. A few milliseconds a frame on an integrated Intel GPU. Software WebGL renders in about a second a frame.
Export a video yourself
Download the source, then in the folder: npm install npm run render -- astrolabe-align/1.0.0 --out my-video.mp4Needs Node 18+, ffmpeg and Chrome/Chromium. Add --params my-settings.json (from Copy settings) for your own settings.
Version
1.0.0 · sha256:798685405c505af7…
Files
License
MIT. Copyright (c) 2026 AI Pixel Wizard. Released under the MIT License. See LICENSE in this folder. License details
Provenance
Adapted from the owner's threejs-sketches/objects-scenes/astrolabe-align (MIT) and rebuilt for AI Pixel Wizard in October 2026 as an original object: an engraved mater and plate, an extruded open-work rete with seeded star pointers, a sweeping alidade and whole-turn motion for an exact loop.
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